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fun game. what library did you use for the graphics?

No external graphics library! All visuals are rendered using the native HTML5 Canvas API with custom drawing code. The tower, enemies, projectiles, and effects are all procedurally drawn using Canvas 2D context methods (paths, gradients, arcs, etc.). It's all vanilla JavaScript/TypeScript for maximum performance and control.

Pausing the game, does not make shop refresh countdown stop

Uh, gonna fix this, thank you for pointing that out!

You may want to include a seizure warning.  Getting enough blast radius and fire rate upgrades can cause the whole screen to flash white real quick with bomb and cannon towers.

Maybe I first need to fix blast radius and fire rate to not make this occur? :D

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I got the game stuck at 483k
update : game back at working again, enemy might have spawned very far

Hey, I updated the game some minutes ago to make it harder level 20+. Its not meant to take hours and get to level 40+ . Hope this fixes it  :D